3D view

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3D view

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The 3D view of MithraSIG can be activated by clicking on the button 3D button in the tab Simu - Renderings. or button 3D button of the quick bar.

Items cannot be edited in the 3D view, but can be selected to read their properties.

3D view

3D view

Depending of the performance of the machine, the initialization of the 3D view can be slow. We recommend to hide some overlays that can be heavy to handle before opening the 3D view, and display them after.

If the area of the view is > 2 km², a confirmation message appears.

The overlays that could reduce 3D performances are:

DTM.

Ground, if this one has a lot of Points items.

Maps of type Points, because of the large number of receivers that can contain be displayed.

All other overlay from Input Data containing a large number of items.

 

 

Standard_Ruban3D

Ribbon functions are composed of :

View functions

3D overlays checks (visible/invisible)

Bitmap export

 

Navigation

Several mods are available for the navigation in the 3D view.

Zoom in/Zoom out

oWith the mouse wheel.

oWith the keys + and * of the keyboard.

Rotate the view

oWith the mouse wheel button that rotates the view relative to the center of the view, turn around the model. This center is the one of a 3D cube corresponding to the extent of the itmes in X, Y and Z.

oWith the button Look Look button that do a rotation from the point of view, turn the head. Place the cursorPlacer le curseur de la souris sur le bouton Regard et maintenir le bouton gauche de la souris et bouger le curseur pour s'orienter.

Move

oWith the left button of the mouse that move the view.

oWith the button Move Move button that move the view.

3D Options

3D view options

3D view options

Reset: reset the orientation of the 3D view.

Exaggerate heights: set a factor to increase the heights of the items (can be useful when the project is "flat").

Wireline: display only the edges of the items.

3D Properties: see below.

3D Properties

3D Properties

3D Properties

Wireline: display only the edges of the items.

Smooth shading: Surface items will be "smoothed".

Texture mapping: display/hide textures, e.g. draped bitmaps.

Lighting: turn on/off lights in the view.

Generalisation: generalise the vertices of the items according to a factor, allowing a lighter rendering for the manipulation in the 3D view.

Eye: the eye position, i.e. where to look from.

Angle: the viewing angle, about the vertical (Z) axis.

Elevation: the viewing elevation, above or below the XY plane.

Cone: the perspective viewing angle.

Light tilt: the slider controls the tilt of the 3D light.

3D Items

Launching the view filters/cuts (possibly) the MITHRA objects visible in the current view. The layers accessible and checked by default correspond to these objects. They are transformed into 3D.

Name

2D view

3D view

Cut out (extent)

DTM

Standard_2D_MNT

Standard_3D_MNT

 

Wall

Standard_2D_Mur

Standard_3D_Mur

 

Mound

Standard_2D_Butte

Standard_3D_Butte

 

Bank

Standard_2D_Talus

Standard_3D_Talus

 

Building

Standard_2D_Batiment

Standard_3D_Batiment

 

Land Use

Standard_2D_Sol

Standard_3D_Sol

 

Flat Roof

No existing : use when facades map exists in the current view (improve facade 3D view)

Standard_3D_ToitPlat

 

Receiver

Standard_2D_Recepteur

Standard_3D_Recepteur

 

Road

Standard_2D_Route

Standard_3D_Route

X

Railway

Standard_2D_Fer

Standard_3D_Fer

X

Linear source

Standard_2D_SL

Standard_3D_SL

X

Point source

Standard_2D_SP

Standard_3D_SP

 

Facade source

Standard_2D_SFac

Standard_3D_SFac

 

Surface source

Standard_2D_SSurf

Standard_3D_SSurf

 

Volume source

Standard_2D_SVol

Standard_3D_SVol

 

Ship source

Standard_2D_Navire

Standard_3D_Navire

 

Map facade

Standard_2D_CarteFac

Standard_3D_CarteFac

 

Map receiver

Standard_2D_CarteRec

Standard_3D_CarteRec

 

Map polygon

Standard_2D_CartePol

Standard_3D_CartePol

X

Map line

Standard_2D_CarteLignes

Standard_3D_CarteLignes

X

Map grid

Standard_2D_CarteGrille

Standard_3D_CarteGrille

X